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SDL_CloseAudio

This function is a legacy means of closing the audio device. New programs might want to use SDL_CloseAudioDevice() instead.

Syntax

void SDL_CloseAudio(void)

Code Examples

extern SDL_AudioSpec want;
if (SDL_OpenAudio(&want, NULL) == 0) {
    SDL_PauseAudio(0);
    SDL_Delay(5000);  // let audio callback run for 5 seconds.
    SDL_CloseAudio();
}

Remarks

This function is equivalent to calling

SDL_CloseAudioDevice(1);

and is only useful if you used the legacy SDL_OpenAudio() function.


CategoryAPI, CategoryAudio

None: SDL_CloseAudio (last edited 2013-08-07 23:10:11 by RyanGordon)

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