Wiki Page Content

DRAFT

SDL_GL_GetCurrentContext

Use this function to get the currently active OpenGL context.

Syntax

SDL_GLContext SDL_GL_GetCurrentContext(void)

Return Value

Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryVideo

None: SDL_GL_GetCurrentContext (last edited 2013-10-31 22:24:45 by PhilippWiesemann)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit