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SDL_GameControllerUpdate

Use this function to manually pump game controller updates if not using the loop.

Syntax

void SDL_GameControllerUpdate(void)

Code Examples

You can add your code example here

Remarks

This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function.


CategoryAPI, CategoryGameController

None: SDL_GameControllerUpdate (last edited 2014-12-21 21:18:40 by PhilippWiesemann)

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