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SDL_GetTextureColorMod

Use this function to get the additional color value multiplied into render copy operations.

Syntax

int SDL_GetTextureColorMod(SDL_Texture* texture,
                           Uint8*       r,
                           Uint8*       g,
                           Uint8*       b)

Function Parameters

texture

the texture to query

r

a pointer filled in with the current red color value

g

a pointer filled in with the current green color value

b

a pointer filled in with the current blue color value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryRender

None: SDL_GetTextureColorMod (last edited 2011-02-15 19:23:53 by SheenaSmith)

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