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SDL_LoadWAV_RW

Use this function to load a WAVE from the data source, automatically freeing that source if freesrc is non-zero.

Syntax

SDL_AudioSpec* SDL_LoadWAV_RW(SDL_RWops*     src,
                              int            freesrc,
                              SDL_AudioSpec* spec,
                              Uint8**        audio_buf,
                              Uint32*        audio_len)

Function Parameters

src

the data source for the wave file; see the RWOPS interface() for more info

freesrc

non-zero to automatically free the data source

spec

an SDL_AudioSpec structure that will be filled in with the wave file's format details

audio_buf

the audio buffer

audio_len

the length of the audio buffer in bytes

Return Value

This function, if successfully called, returns a pointer to an SDL_AudioSpec structure filled with the audio data format of the wave source data. audio_buf is filled with a pointer to an allocated buffer containing the audio data, and audio_len is filled with the length of that audio buffer in bytes.

This function returns NULL if the wave file cannot be opened, uses an unknown data format, or is corrupt; call SDL_GetError() for more information.

When the application is done with the data returned in audio_buf, it should call SDL_FreeWAV() to dispose of it.

Code Examples

extern SDL_RWops *myRWops;
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if (SDL_LoadWAV_RW(myRWops, 1, &wav_spec, &wav_buffer, &wav_length) == NULL) {
    fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
} else {
    /* Do stuff with the WAV data, and then... */
    SDL_FreeWAV(wav_buffer);
}

Remarks

Currently raw and MS-ADPCM WAVE files are supported.

You need to free the audio buffer with SDL_FreeWAV() when you are done with it.


CategoryAPI, CategoryAudio

None: SDL_LoadWAV_RW (last edited 2018-10-30 02:25:29 by RyanGordon)

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