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SDL_SetWindowGrab

Use this function to set a window's input grab mode.

Syntax

void SDL_SetWindowGrab(SDL_Window* window,
                       SDL_bool    grabbed)

Function Parameters

window

the window for which the input grab mode should be set

grabbed

SDL_TRUE to grab input or SDL_FALSE to release input

Code Examples

You can add your code example here

Remarks

When input is grabbed the mouse is confined to the window.

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.


CategoryAPI, CategoryVideo

None: SDL_SetWindowGrab (last edited 2015-03-29 21:55:12 by PhilippWiesemann)

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