DRAFT |
SDL_LoadBMP
Use this function to load a surface from a file.
Syntax
SDL_Surface* SDL_LoadBMP(const char* file)
Function Parameters
file |
a pointer to the file containing the surface information |
Return Value
Returns the new surface or NULL if there was an error; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The new surface should be freed with SDL_FreeSurface().
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This is from SDL_LoadBMP in the old wiki. Does it apply here?
Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).
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