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Comment: update content - changeset 4624
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Comment: update content (old wiki)
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*<<BR>> | |
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You can add your code example here }}} |
SDL_Event event; event.type = SDL_USEREVENT; event.user.code = my_event_code; event.user.data1 = significant_data; event.user.data2 = 0; SDL_PushEvent(&event); }}}<<BR>>* <<Color2(green,Does this example need the '''windowID''' param added?)>> |
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''You can add useful comments here'' | *<<BR>>[[SDL_UserEvent]] is in the '''user''' member of the ,,structure,, [[SDL_Event]]()??? ^union^. This event is unique; it is never created by SDL but only by the user. The event can be pushed onto the event queue using [[SDL_PushEvent]](). The contents of the structure members <<Color2(green,(SDL_!UserEvent or SDL_Event? Unclear.)>> are completely up to the programmer, <<Color2(green,not sure of the comma here. Consider ; . -)>> the only requirement is that '''type''' is a value from SDL_USEREVENT to SDL_NUMEVENTS-1 (inclusive). <<BR>>* |
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.[[SDL_PushEvent]] * |
DRAFT |
SDL_UserEvent
A structure that contains a user-defined event type (event.user.*).
Data Fields
Uint32 |
type |
SDL_USEREVENT through SDL_NUMEVENTS-1 |
Uint32 |
windowID |
the associated window, if any |
int |
code |
user defined event code |
void* |
data1 |
user defined data pointer |
void* |
data2 |
user defined data pointer |
Code Examples
*
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = my_event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&event);
*green
Remarks
*
SDL_UserEvent is in the user member of the structure SDL_Event()??? union. This event is unique; it is never created by SDL but only by the user. The event can be pushed onto the event queue using SDL_PushEvent(). The contents of the structure members green
are completely up to the programmer, green
the only requirement is that type is a value from SDL_USEREVENT to SDL_NUMEVENTS-1 (inclusive).
*
Related Enumerations