SDL_Rect

A structure that defines a rectangle, with the origin at the upper left.

Data Fields

int

x

the x location of the rectangle's upper left corner

int

y

the y location of the rectangle's upper left corner

int

w

the width of the rectangle

int

h

the height of the rectangle

Code Examples

You can add your code example here

Remarks

An SDL_Rect defines a rectangular area of the screen. It is used by SDL_BlitSurface() to define blitting regions and by several other video functions.


CategoryStruct, CategoryRect

SDL_Rect (last edited 2013-07-21 21:38:39 by PhilippWiesemann)

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