SDL_SetTexturePalette

Use this function to set the color palette of an indexed texture.

Syntax

int SDL_SetTexturePalette(SDL_Texture*     texture,
                          const SDL_Color* colors,
                          int              firstcolor,
                          int              ncolors)

Function Parameters

texture

the texture to update

colors

an array of SDL_Color structures used to fill the palette

firstcolor

the index of the first palette entry to set

ncolors

the number of colors to set

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

SDL_SetTexturePalette (last edited 2011-01-02 05:26:04 by SheenaSmith)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit