SDL_Palette
A structure that contains palette information.
Data Fields
int |
ncolors |
the number of colors in the palette |
colors |
an array of colors in the palette |
|
int |
refcount |
reference count (internal use) |
SDL_PaletteWatch* |
watch |
a list of callbacks called when this palette has changed (internal use) |
Code Examples
You can add your code example here
Remarks
*
Each pixel in an 8-bit surface is an index into the colors field of the SDL_Palette structure stored in SDL_PixelFormat. An SDL_Palette should never need to be created manually. It is automatically created when SDL allocates an SDL_PixelFormat for a surface. The colors values of an SDL_Surface's palette can be set with SDL_SetColors().
Is SDL_SetColors now SDL_SetPaletteColors?
*
Related Structures