SDL_RenderFillRect
Use this function to fill a rectangle on the current rendering target with the drawing color.
Syntax
int SDL_RenderFillRect(const SDL_Rect* rect)
Function Parameters
rect |
the SDL_Rect structure representing the area to fill, or NULL for the entire rendering target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here