SDL_GetRenderDrawBlendMode

Use this function to get the blend mode used for drawing operations.

Syntax

int SDL_GetRenderDrawBlendMode(SDL_Renderer*  renderer,
                               SDL_BlendMode* blendMode)

Function Parameters

renderer

the rendering context

blendMode

a pointer filled in with the current SDL_BlendMode; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode will be filled in with one of the following:

SDL_BLENDMODE_NONE

no blending

SDL_BLENDMODE_BLEND

dst = (src * A) + (dst * (1-A))

SDL_BLENDMODE_ADD

dst = (src * A) + dst

SDL_BLENDMODE_MOD

dst = src * dst


CategoryAPI, CategoryRender

SDL_GetRenderDrawBlendMode (last edited 2011-02-16 23:07:34 by SheenaSmith)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit