SDL_Palette

A structure that contains palette information.

Data Fields

int

ncolors

the number of colors in the palette

SDL_Color*

colors

an array of colors in the palette

int

refcount

reference count (internal use)

SDL_PaletteWatch*

watch

a list of callbacks called when this palette has changed (internal use)

Code Examples

You can add your code example here

Remarks

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Each pixel in an 8-bit surface is an index into the colors field of the SDL_Palette structure stored in SDL_PixelFormat. An SDL_Palette should never need to be created manually. It is automatically created when SDL allocates an SDL_PixelFormat for a surface. The colors values of an SDL_Surface's palette can be set with SDL_SetColors().

Is SDL_SetColors now SDL_SetPaletteColors?
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CategoryStruct

SDL_Palette (last edited 2010-08-04 20:42:23 by SheenaSmith)