SDL_SetRenderDrawColor
Use this function to set the color used for drawing operations.
Syntax
int SDL_SetRenderDrawColor(Uint8 r,
Uint8 g,
Uint8 b,
Uint8 a)
Function Parameters
r |
the red value used to draw on the rendering target |
g |
the green value used to draw on the rendering target |
b |
the blue value used to draw on the rendering target |
a |
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255) |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here