SDL_SoftStretch
Use this function to perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
Syntax
int SDL_SoftStretch(SDL_Surface* src,
const SDL_Rect* srcrect,
SDL_Surface* dst,
const SDL_Rect* dstrect)
Function Parameters
src |
the SDL_Surface structure to be copied from |
srcrect |
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface |
dst |
the SDL_Surface structure that is the blit target |
dstrect |
the SDL_Rect structure representing the rectangle that is copied into, or NULL to copy into the entire surface |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
This function uses a static buffer and is not thread-safe.