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<<Color2(green,see SDL_LoadWAV_RW for same parameters)>> |
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Returns the new surface, or NULL if there was an error; call [[SDL_GetError]]() for more information. | Returns the new surface or NULL if there was an error; call [[SDL_GetError]]() for more information. |
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<<Color2(green,Does SDL_LoadBMP(file) belong on this page?)>> *<<BR>><<Color2(green,This is from SDL_LoadBMP in the old wiki. Does it still apply?)>> |
*<<BR>><<Color2(green,This is from SDL_LoadBMP in the old wiki. Does it apply here?)>> |
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.[[SDL_SaveBMP_RW]]??? | .[[SDL_LoadBMP]] .[[SDL_SaveBMP_RW]] ??? |
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SDL_LoadBMP_RW
Use this function to load a surface from a seekable SDL data source (memory or file).
Contents
Syntax
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops* src,
int freesrc)
Function Parameters
src |
the data source for the surface |
freesrc |
non-zero to close the source after being read |
Return Value
Returns the new surface or NULL if there was an error; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The new surface should be freed with SDL_FreeSurface().
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green
Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).
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