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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT|| | |
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Use this function to get the additional alpha value used in render copy operations. | Use this function to get the additional alpha value multiplied into render copy operations. |
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||'''alpha'''||a pointer filled in with the source alpha value|| | ||'''alpha'''||a pointer filled in with the current alpha value|| |
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Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
SDL_GetTextureAlphaMod
Use this function to get the additional alpha value multiplied into render copy operations.
Contents
Syntax
int SDL_GetTextureAlphaMod(SDL_Texture* texture,
Uint8* alpha)
Function Parameters
texture |
the texture to query |
alpha |
a pointer filled in with the current alpha value |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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