SDL_SetRenderDrawColor

Use this function to set the color used for drawing operations.

Syntax

int SDL_SetRenderDrawColor(Uint8 r,
                           Uint8 g,
                           Uint8 b,
                           Uint8 a)

Function Parameters

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

SDL_SetRenderDrawColor (last edited 2010-09-03 22:52:52 by SheenaSmith)

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