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← Revision 14 as of 2014-03-02 13:44:25 ⇥
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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Use this function to load a surface from a seekable SDL data source (memory or file). | Use this function to load a BMP image from a seekable SDL data stream (memory or file). |
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||'''src'''||the data source for the surface|| ||'''freesrc'''||non-zero to close the source after being read|| |
||'''src'''||the data stream for the surface|| ||'''freesrc'''||non-zero to close the stream after being read|| |
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Returns a pointer to a new surface of type [[SDL_Surface]] or NULL if there was an error; call [[SDL_GetError]]() for more information. | Returns a pointer to a new [[SDL_Surface]] structure or NULL if there was an error; call [[SDL_GetError]]() for more information. |
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*<<BR>><<Color2(green,This is from SDL_LoadBMP in the old wiki. Does it apply here?)>> Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).<<BR>>* |
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.[[SDL_SaveBMP_RW]] ??? | .[[SDL_SaveBMP_RW]] |
SDL_LoadBMP_RW
Use this function to load a BMP image from a seekable SDL data stream (memory or file).
Contents
Syntax
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops* src,
int freesrc)
Function Parameters
src |
the data stream for the surface |
freesrc |
non-zero to close the stream after being read |
Return Value
Returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The new surface should be freed with SDL_FreeSurface().