SDL_GL_CreateContext
Use this function to create an OpenGL context for use with an OpenGL window, and make it current.
Syntax
SDL_GLContext SDL_GL_CreateContext(SDL_Window* window)
Function Parameters
window |
the window to associate with the context |
Return Value
Returns the OpenGL context associated with window or NULL on error; call SDL_GetError() for more details.
Code Examples
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char* argv[]){
SDL_Init(SDL_INIT_VIDEO); // Init SDL2 (you should check for errors)
// Create a window. Window mode MUST include SDL_WINDOW_OPENGL for use with OpenGL.
SDL_Window *window = SDL_CreateWindow(
"SDL2/OpenGL Demo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE
);
// Create an OpenGL context associated with the window.
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
// Now, regular OpenGL functions ...
glMatrixMode(GL_PROJECTION|GL_MODELVIEW);
glLoadIdentity();
glOrtho(-320,320,240,-240,0,1);
// ... can be used alongside SDL2.
float x = 0.0, y = 30.0;
SDL_Event event;
Uint8 done = 0;
while(!done) // Enter main loop.
{
while(SDL_PollEvent(&event)) // Check for events.
{
if(event.type == SDL_QUIT || event.type == SDL_QUIT)
done = 1;
}
// Draw:
glClearColor(0,0,0,1); // Use OpenGL commands, see the OpenGL reference.
glClear(GL_COLOR_BUFFER_BIT); // clearing screen
glRotatef(10.0,0.0,0.0,1.0); // rotating everything
// Note that the glBegin() ... glEnd() OpenGL style used below is actually
// obsolete, but it will do for example purposes. For more information, see
// SDL_GL_GetProcAddress() or find an OpenGL extension loading library.
glBegin(GL_TRIANGLES); // drawing a multicolored triangle
glColor3f(1.0,0.0,0.0); glVertex2f(x, y+90.0);
glColor3f(0.0,1.0,0.0); glVertex2f(x+90.0, y-90.0);
glColor3f(0.0,0.0,1.0); glVertex2f(x-90.0, y-90.0);
glEnd();
SDL_GL_SwapWindow(window); // Swap the window/buffer to display the result.
SDL_Delay(10); // Pause briefly before moving on to the next cycle.
}
// Once finished with OpenGL functions, the SDL_GLContext can be deleted.
SDL_GL_DeleteContext(glcontext);
// Done! Close the window, clean-up and exit the program.
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Remarks
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.