DRAFT |
SDL_GameControllerMapping
Use this function to get the current mapping of a Game Controller.
Contents
Syntax
string map = SDL_GameControllerMapping(ctrl)
Function Parameters
SDL_GameController |
The game controller you want to get the current mapping for. |
Return Value
Returns a string that has the controller's mapping. More information about the mapping can be found on SDL_GameControllerAddMapping; call SDL_GetError() for more information.
Code Examples
#include <cstdio> // the printf function
. . .
SDL_GameController *ctrl
for(int i = 0; i < SDL_NumJoysticks(); i++)
{
if (SDL_IsGameController(i))
{
printf("Index \'%i\' is a compatible controller, named \'%s\'\n", i, SDL_GameControllerNameForIndex(i));
ctrl = SDL_GameControllerOpen(i);
printf("Controller %i is mapped as \"%s\".\n", i, SDL_GameControllerMapping(ctrl);
}
else
{
printf("Index \'%i\' is not a compatible controller.", i);
}
}
Remarks
You can add useful comments here
Related Functions
CategoryAPI, CategoryGameController