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Revision 10 as of 2015-01-28 20:25:32
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There is a [[Tutorials/TextInput|tutorial]].

DRAFT

SDL_StartTextInput

Use this function to start accepting Unicode text input events.

Syntax

void SDL_StartTextInput(void)

Code Examples

You can add your code example here

Remarks

This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TEXTINPUT and SDL_TEXTEDITING events. Please use this function in pair with SDL_StopTextInput().

On some platforms using this function activates the screen keyboard.

There is a tutorial.


CategoryAPI, CategoryKeyboard

None: SDL_StartTextInput (last edited 2015-01-28 20:25:32 by PhilippWiesemann)

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