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- SDL_GetNumTouchDevices . . . 18 matches
- ...ibsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^*
= SDL_GetNumTouchDevices =
Use this function to get the number of registered touch devices.
<<TableOfC...
- SDL_GetTouchDevice . . . 13 matches
- ...i.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^*
= SDL_GetTouchDevice =
Use this function to get the touch ID with the given index.
<<TableOfContent...
- SDL_GetNumTouchFingers . . . 13 matches
- ...ibsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^*
= SDL_GetNumTouchFingers =
Use this function to get the number of active fingers for a given touch devic...
- SDL_GetTouchFinger . . . 11 matches
- ...i.libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^*
= SDL_GetTouchFinger =
Use this function to get the finger object for specified touch device ID and f...
- SDL_TouchFingerEvent . . . 10 matches
- ...
= SDL_TouchFingerEvent =
A structure that contains finger touch event information.
<<TableOfContents()>>
== Data Fields ==
||Uint32||'''type'''||SDL_FINGERMOTION, SDL_FINGERDO...
- SDL_EventType . . . 32 matches
- ...ssed||
||[[SDL_JoyButtonEvent|SDL_JOYBUTTONUP]]||joystick button released||
||[[SDL_JoyDeviceEvent|SDL_JOYDEVICEADDED]]||joystick connected||
||[[SDL_JoyDeviceEvent|SDL_JOYDEVICERE...
- SDL_Event . . . 29 matches
- ...ata||
||[[SDL_JoyButtonEvent]]||'''jbutton'''||joystick button event data||
||[[SDL_JoyDeviceEvent]]||'''jdevice'''||joystick device event data||
||[[SDL_ControllerAxisEvent]]||'''...
- ToDo . . . 16 matches
- ...ver implemented and has been removed, so ignore these functions.
* [[SDL_RedetectInputDevices]]
* [[SDL_GetNumInputDevices]]
* [[SDL_GetInputDeviceName]]
* [[SDL_IsDeviceDiscon...
- SDL_RecordGesture . . . 16 matches
- ...
= SDL_RecordGesture =
Use this function to begin recording a gesture on a specified touch device or all touch devices.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cp...
- MigrationGuide . . . 11 matches
- ...rt for multiple windows
* Support for multiple displays
* Support for multiple audio devices
* Android and iOS support
* Emscripten and Native Client support
* Simple 2D rende...
- SDL_DollarGestureEvent . . . 7 matches
- ...ESTURE or SDL_DOLLARRECORD||
||Uint32||'''timestamp'''||timestamp of the event||
||SDL_TouchID||'''touchId'''||the touch device id||
||SDL_GestureID||'''gestureId'''||the unique i...
- Roadmap . . . 6 matches
- ... Mac OS X
* Linux
* <<Color2(col=green, text="Ryan: Add support for multiple audio devices")>>
* Windows
* Mac OS X
* Linux
* Ryan: Add support for audio device live ...
- SDL_MouseWheelEvent . . . 5 matches
- ...window with mouse focus, if any||
||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details||
||Sint32||'''x'''||the amount scrolled...
- SDL_MouseMotionEvent . . . 5 matches
- ...window with mouse focus, if any||
||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details||
||Uint32||'''state'''||the state of th...
- SDL_MouseButtonEvent . . . 5 matches
- ...window with mouse focus, if any||
||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details||
||Uint8||'''button'''||the button that...
- SDL_MultiGestureEvent . . . 4 matches
- ...'type'''||SDL_MULTIGESTURE||
||Uint32||'''timestamp'''||timestamp of the event||
||SDL_TouchID||'''touchId'''||the touch device id||
||float||'''dTheta'''||the amount that the fin...
- CategoryMouse . . . 4 matches
- ...s category contains functions for handling inputs from mice and other similar pointing devices, as well as some cursor management tasks.
Please note that this ONLY discusses "mice...
- CategoryInput . . . 4 matches
- ...disregard this and related pages until this notice has been removed.'''''
}}}
= Input Device Support =
'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/default/include/SDL...
- Installation . . . 3 matches
- ... will produce a static library. This library should be usable across all supported iOS devices (including iPhones, iPods, and iPads), and the emulator. Just load the Xcode project ...
- SGFunctions . . . 2 matches
- ...nd omit the call to SDL_GetError().||
||''Example'': only 1 return state [[SDL_GetAudioDeviceStatus]](); alternate return state [[SDL_QuitRequested]]()||
||||<bgcolor="#EDEDED">'...