SDL_Rect
A structure that defines a rectangle, with the origin at the upper left.
Contents
Data Fields
int |
x |
the x location of the rectangle's upper left corner |
int |
y |
the y location of the rectangle's upper left corner |
int |
w |
the width of the rectangle |
int |
h |
the height of the rectangle |
Code Examples
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Remarks
An SDL_Rect defines a rectangular area of the screen. It is used by SDL_BlitSurface() to define blitting regions and by several other video functions.