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SDL_GetTextureAlphaMod
Use this function to get the additional alpha value used in render copy operations.
Contents
Syntax
int SDL_GetTextureAlphaMod(SDL_TextureID textureID,
Uint8* alpha)
Function Parameters
textureID |
the texture to query |
alpha |
a pointer filled in with the source alpha value |
Return Value
Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
Code Examples
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Remarks
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