| DRAFT | 
SDL_BlendFactor
An enumeration of blend factors used when creating a custom blend mode with SDL_ComposeCustomBlendMode().
Contents
Values
| SDL_BLENDFACTOR_ZERO | 0, 0, 0, 0 | 
| SDL_BLENDFACTOR_ONE | 1, 1, 1, 1 | 
| SDL_BLENDFACTOR_SRC_COLOR | srcR, srcG, srcB, srcA | 
| SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR | 1-srcR, 1-srcG, 1-srcB, 1-srcA | 
| SDL_BLENDFACTOR_SRC_ALPHA | srcA, srcA, srcA, srcA | 
| SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA | 1-srcA, 1-srcA, 1-srcA, 1-srcA | 
| SDL_BLENDFACTOR_DST_COLOR | dstR, dstG, dstB, dstA | 
| SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR | 1-dstR, 1-dstG, 1-dstB, 1-dstA | 
| SDL_BLENDFACTOR_DST_ALPHA | dstA, dstA, dstA, dstA | 
| SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA | 1-dstA, 1-dstA, 1-dstA, 1-dstA | 
Code Examples
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Remarks
The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha.
Some renderers may not support all factors. See SDL_ComposeCustomBlendMode() for a list of what the current renderers support.
Version
This enumeration is available since SDL 2.0.6.
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