SDL_CloseAudio
This function is a legacy means of closing the audio device. New programs might want to use SDL_CloseAudioDevice() instead.
Syntax
void SDL_CloseAudio(void)
Code Examples
extern SDL_AudioSpec want;
if (SDL_OpenAudio(&want, NULL) == 0) {
SDL_PauseAudio(0);
SDL_Delay(5000); // let audio callback run for 5 seconds.
SDL_CloseAudio();
}
Remarks
This function is equivalent to calling
SDL_CloseAudioDevice(1);
and is only useful if you used the legacy SDL_OpenAudio() function.