SDL_CreateWindowAndRenderer
Use this function to create a window and default renderer.
Contents
Syntax
int SDL_CreateWindowAndRenderer(int            width,
                                int            height,
                                Uint32         window_flags,
                                SDL_Window**   window,
                                SDL_Renderer** renderer)
Function Parameters
| width | the width of the window | 
| height | the height of the window | 
| window_flags | the flags used to create the window (see SDL_CreateWindow()) | 
| window | a pointer filled with the window, or NULL on error | 
| renderer | a pointer filled with the renderer, or NULL on error | 
Return Value
Returns 0 on success, or -1 on error; call SDL_GetError() for more information.
Code Examples
#include "SDL.h"
int main(int argc, char *argv[])
{
    SDL_Window *window;
    SDL_Renderer *renderer;
    SDL_Surface *surface;
    SDL_Texture *texture;
    SDL_Event event;
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
        return 3;
    }
    if (SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
        return 3;
    }
    surface = SDL_LoadBMP("sample.bmp");
    if (!surface) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface from image: %s", SDL_GetError());
        return 3;
    }
    texture = SDL_CreateTextureFromSurface(renderer, surface);
    if (!texture) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture from surface: %s", SDL_GetError());
        return 3;
    }
    SDL_FreeSurface(surface);
    while (1) {
        SDL_PollEvent(&event);
        if (event.type == SDL_QUIT) {
            break;
        }
        SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, NULL, NULL);
        SDL_RenderPresent(renderer);
    }
    SDL_DestroyTexture(texture);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}
Remarks
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