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SDL_GL_GetCurrentWindow

Use this function to get the currently active OpenGL window.

Syntax

SDL_Window* SDL_GL_GetCurrentWindow(void)

Return Value

Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryVideo

None: SDL_GL_GetCurrentWindow (last edited 2014-02-15 20:20:29 by PhilippWiesemann)

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