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SDL_GL_MakeCurrent

Use this function to set up an OpenGL context for rendering into an OpenGL window.

Syntax

int SDL_GL_MakeCurrent(SDL_Window*   window,
                       SDL_GLContext context)

Function Parameters

window

the window to associate with the context

context

the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_GL_MakeCurrent (last edited 2011-01-02 04:40:55 by SheenaSmith)

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