SDL_GL_UnbindTexture
Use this function to unbind an OpenGL/ES/ES2 texture from the current context.
Contents
Syntax
int SDL_GL_UnbindTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture to unbind from the current OpenGL/ES/ES2 context |
Return Value
Returns 0 on success, or -1 if the operation is not supported
Code Examples
You can add your code example here
Remarks
See SDL_GL_BindTexture() for examples on how to use these functions