| DRAFT | 
SDL_GameControllerGetBindForAxis
Use this function to get the SDL joystick layer binding for a controller axis mapping.
Contents
Syntax
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController*    gamecontroller,
                                                              SDL_GameControllerAxis axis)
Function Parameters
| gamecontroller | a game controller | 
| axis | an axis enum value (one of the SDL_GameControllerAxis values) | 
Return Value
Returns a SDL_GameControllerButtonBind describing the bind.
 On failure (like the given Controller axis doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE. 
Code Examples
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Remarks
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Version
This function is available since SDL 2.0.0.
Related Structures




