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SDL_GameControllerMappingForGUID

Use this function to get the game controller mapping string for a given GUID.

Syntax

char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)

Function Parameters

guid

a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The returned string must be freed with SDL_free().


CategoryAPI, CategoryGameController

None: SDL_GameControllerMappingForGUID (last edited 2015-12-04 23:09:40 by PhilippWiesemann)

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