DRAFT |
SDL_GameControllerMappingForGUID
Use this function to get the game controller mapping string for a given GUID.
Contents
Syntax
char* SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
Function Parameters
guid |
a structure containing the GUID for which a mapping is desired |
Return Value
Returns a mapping string or NULL on error; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The returned string must be freed with SDL_free().