SDL_GetRenderDrawColor
Use this function to get the color used for drawing operations (Rect, Line and Clear).
Contents
Syntax
int SDL_GetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8*        r,
                           Uint8*        g,
                           Uint8*        b,
                           Uint8*        a)
Function Parameters
| renderer | the rendering context | 
| r | a pointer filled in with the red value used to draw on the rendering target | 
| g | a pointer filled in with the green value used to draw on the rendering target | 
| b | a pointer filled in with the blue value used to draw on the rendering target | 
| a | a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255) | 
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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