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SDL_GetTextureAlphaMod

Use this function to get the additional alpha value multiplied into render copy operations.

Syntax

int SDL_GetTextureAlphaMod(SDL_Texture* texture,
                           Uint8*       alpha)

Function Parameters

texture

the texture to query

alpha

a pointer filled in with the current alpha value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryRender

None: SDL_GetTextureAlphaMod (last edited 2011-02-15 19:26:32 by SheenaSmith)

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