SDL_GetTextureBlendMode
Use this function to get the blend mode used for texture copy operations.
Contents
Syntax
int SDL_GetTextureBlendMode(SDL_Texture* texture,
SDL_BlendMode* blendMode)
Function Parameters
texture |
the texture to query |
blendMode |
a pointer filled in with the current SDL_BlendMode; see Remarks for details |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
blendMode will be filled in with one of the following:
SDL_BLENDMODE_NONE |
no blending |
|
dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
|
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
|
dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
|
dstRGB = (srcRGB * srcA) + dstRGB |
|
dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
|
dstA = dstA |