SDL_HINT_RENDER_SCALE_QUALITY
A hint that specifies scaling quality.
Values
| 0 or nearest | nearest pixel sampling | 
| 1 or linear | linear filtering (supported by OpenGL and Direct3D) | 
| 2 or best | anisotropic filtering (supported by Direct3D) | 
Default
By default nearest pixel sampling is used.
Code Examples
You can add your code example here
Remarks
This hint is checked when a texture is created and it affects scaling when copying that texture.




