SDL_HINT_RENDER_SCALE_QUALITY
A hint that specifies scaling quality.
Values
0 or nearest |
nearest pixel sampling |
1 or linear |
linear filtering (supported by OpenGL and Direct3D) |
2 or best |
anisotropic filtering (supported by Direct3D) |
Default
By default nearest pixel sampling is used.
Code Examples
You can add your code example here
Remarks
This hint is checked when a texture is created and it affects scaling when copying that texture.