| DRAFT | 
SDL_HapticRamp
A structure that contains a template for a ramp effect.
Data Fields
| Header | ||
| Uint16 | type | SDL_HAPTIC_RAMP | 
| direction | direction of the effect | |
| Replay | ||
| Uint32 | length | duration of the effect | 
| Uint16 | delay | delay before starting the effect | 
| Trigger | ||
| Uint16 | button | button that triggers the effect | 
| Uint16 | interval | how soon it can be triggered again after button | 
| Ramp | ||
| Sint16 | start | beginning strength level | 
| Sint16 | end | ending strength level | 
| Envelope | ||
| Uint16 | attack_length | duration of the attack | 
| Uint16 | attack_level | level at the start of the attack | 
| Uint16 | fade_length | duration of the fade | 
| Uint16 | fade_level | level at the end of the fade | 
Code Examples
You can add your code example here
Remarks
This struct is exclusively for the SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
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