DRAFT |
SDL_HapticRamp
A structure that contains a template for a ramp effect.
Data Fields
Header |
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Uint16 |
type |
SDL_HAPTIC_RAMP |
direction |
direction of the effect |
|
Replay |
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Uint32 |
length |
duration of the effect |
Uint16 |
delay |
delay before starting the effect |
Trigger |
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Uint16 |
button |
button that triggers the effect |
Uint16 |
interval |
how soon it can be triggered again after button |
Ramp |
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Sint16 |
start |
beginning strength level |
Sint16 |
end |
ending strength level |
Envelope |
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Uint16 |
attack_length |
duration of the attack |
Uint16 |
attack_level |
level at the start of the attack |
Uint16 |
fade_length |
duration of the fade |
Uint16 |
fade_level |
level at the end of the fade |
Code Examples
You can add your code example here
Remarks
This struct is exclusively for the SDL_HAPTIC_RAMP effect.
The ramp effect starts at start strength and ends at end strength. It augments in linear fashion. If you use attack and fade with a ramp the effects get added to the ramp effect making the effect become quadratic instead of linear.
Related Structures