DRAFT |
SDL_JoystickOpen
Use this function to open a joystick for use.
Contents
Syntax
SDL_Joystick* SDL_JoystickOpen(int device_index)
Function Parameters
device_index |
the index of the joystick to query |
Return Value
Returns a joystick identifier or NULL if an error occurred; call SDL_GetError() for more information.
Code Examples
SDL_Joystick *joy;
// Initialize the joystick subsystem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Check for joystick
if (SDL_NumJoysticks() > 0) {
// Open joystick
joy = SDL_JoystickOpen(0);
if (joy) {
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL_JoystickNameForIndex(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
} else {
printf("Couldn't open Joystick 0\n");
}
// Close if opened
if (SDL_JoystickGetAttached(joy)) {
SDL_JoystickClose(joy);
}
}
Remarks
The device_index passed as an argument refers to the N'th joystick presently recognized by SDL on the system. It is NOT the same as the instance ID used to identify the joystick in future events. See SDL_JoystickInstanceID() for more details about instance IDs.
The joystick subsystem must be initialized before a joystick can be opened for use.
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