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SDL_RenderSetScale
Use this function to set the drawing scale for rendering on the current target.
Contents
Syntax
int SDL_RenderSetScale(SDL_Renderer* renderer,
float scaleX,
float scaleY)
Function Parameters
renderer |
a rendering context |
scaleX |
the horizontal scaling factor |
scaleY |
the vertical scaling factor |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.
If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.
Version
This function is available since SDL 2.0.0.