SDL_RenderSetViewport
Use this function to set the drawing area for rendering on the current target.
Contents
Syntax
int SDL_RenderSetViewport(SDL_Renderer* renderer,
const SDL_Rect* rect)
Function Parameters
renderer |
the rendering context |
rect |
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
When the window is resized, the current viewport is automatically centered within the new window size.