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SDL_RendererFlags

An enumeration of flags used when creating a rendering context.

Values

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.

Code Examples

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Remarks

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CategoryEnum, CategoryRender

None: SDL_RendererFlags (last edited 2013-11-17 07:06:12 by andred)

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