SDL_SetRenderTarget
Use this function to set a texture as the current rendering target.
Contents
Syntax
int SDL_SetRenderTarget(SDL_Renderer* renderer,
                        SDL_Texture*  texture)
Function Parameters
| renderer | the rendering context | 
| texture | the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target | 
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE bit in the flags of SDL_RendererInfo to see if render targets are supported.
The default render target is the window for which the renderer was created.
Version
This function is available since SDL 2.0.0.




