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SDL_SetTextInputRect

Use this function to set the rectangle used to type Unicode text inputs.

Syntax

void SDL_SetTextInputRect(SDL_Rect* rect)

Function Parameters

rect

the SDL_Rect structure representing the rectangle to receive text (ignored if NULL)

Code Examples

You can add your code example here

Remarks

There is a tutorial.


CategoryAPI, CategoryKeyboard

None: SDL_SetTextInputRect (last edited 2015-01-28 20:26:24 by PhilippWiesemann)

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