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SDL_SetTextureColorMod

Use this function to set an additional color value multiplied into render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8        r,
                           Uint8        g,
                           Uint8        b)

Function Parameters

texture

the texture to update

r

the red color value multiplied into copy operations

g

the green color value multiplied into copy operations

b

the blue color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

...
SDL_Texture* pTexture = SDL_CreateTextureFromSurface( renderer, loadedSurface );
SDL_SetTextureColorMod( pTexture, 64, 64, 64 );
...

Remarks

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

  • srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.


CategoryAPI, CategoryRender

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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