SDL_SetWindowGrab
Use this function to set a window's input grab mode.
Syntax
void SDL_SetWindowGrab(SDL_Window* window,
SDL_bool grabbed)
Function Parameters
window |
the window for which the input grab mode should be set |
grabbed |
SDL_TRUE to grab input or SDL_FALSE to release input |
Code Examples
You can add your code example here
Remarks
When input is grabbed the mouse is confined to the window.
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.