SDL_SetWindowSize
Use this function to set the size of a window's client area.
Syntax
void SDL_SetWindowSize(SDL_Window* window,
                       int         w,
                       int         h)
Function Parameters
| window | the window to change | 
| w | the width of the window in pixels, in screen coordinates, must be > 0 | 
| h | the height of the window in pixels, in screen coordinates, must be > 0 | 
Code Examples
You can add your code example here
Remarks
The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.




