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SDL_UnlockSurface

Use this function to release a surface after directly accessing the pixels.

Syntax

void SDL_UnlockSurface(SDL_Surface* surface)

Function Parameters

surface

the SDL_Surface structure to be unlocked

Code Examples

/* Make the pixels pointer valid in the surface */

SDL_LockSurface(surface);

/* Surface is locked */
/* Direct pixel access on surface here */

SDL_UnlockSurface(surface);

/* Surface is now unlocked */

Remarks

Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.


CategoryAPI, CategorySurface

None: SDL_UnlockSurface (last edited 2011-01-11 23:22:09 by SheenaSmith)

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