| DRAFT | 
SDL_UpdateYUVTexture
Use this function to update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Contents
Syntax
int SDL_UpdateYUVTexture(SDL_Texture*    texture,
                         const SDL_Rect* rect,
                         const Uint8*    Yplane,
                         int             Ypitch,
                         const Uint8*    Uplane,
                         int             Upitch,
                         const Uint8*    Vplane,
                         int             Vpitch)
Function Parameters
| texture | the texture to update | 
| rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture | 
| Yplane | the raw pixel data for the Y plane | 
| Ypitch | the number of bytes between rows of pixel data for the Y plane | 
| Uplane | the raw pixel data for the U plane | 
| Upitch | the number of bytes between rows of pixel data for the U plane | 
| Vplane | the raw pixel data for the V plane | 
| Vpitch | the number of bytes between rows of pixel data for the V plane | 
Return Value
Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
Version
This function is available since SDL 2.0.1.




