DRAFT |
SDL_UpdateYUVTexture
Use this function to update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Contents
Syntax
int SDL_UpdateYUVTexture(SDL_Texture* texture,
const SDL_Rect* rect,
const Uint8* Yplane,
int Ypitch,
const Uint8* Uplane,
int Upitch,
const Uint8* Vplane,
int Vpitch)
Function Parameters
texture |
the texture to update |
rect |
a pointer to the rectangle of pixels to update, or NULL to update the entire texture |
Yplane |
the raw pixel data for the Y plane |
Ypitch |
the number of bytes between rows of pixel data for the Y plane |
Uplane |
the raw pixel data for the U plane |
Upitch |
the number of bytes between rows of pixel data for the U plane |
Vplane |
the raw pixel data for the V plane |
Vpitch |
the number of bytes between rows of pixel data for the V plane |
Return Value
Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
Version
This function is available since SDL 2.0.1.