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SDL_iPhoneSetAnimationCallback
Use this function to set the animation callback on Apple iOS.
Contents
Syntax
int SDL_iPhoneSetAnimationCallback(SDL_Window* window,
int interval,
void (*callback)(void*),
void* callbackParam)
Function Parameters
window |
the window for which the animation callback should be set |
interval |
the number of frames after which callback will be called |
callback |
the function to call for every frame; see Remarks for details |
callbackParam |
a pointer that is passed to callback |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The function prototype for callback is:
void callback(void* callbackParam)
- where its parameter is:
callbackParam
what was passed as callbackParam to SDL_iPhoneSetAnimationCallback()
This function is only available on Apple iOS.
For more information see: README-ios.md
This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.
Version
This function is available since SDL 2.0.0.