Wiki Page Content

SDL_Init

Use this function to initialize the SDL library. This must be called before using most other SDL functions.

Syntax

int SDL_Init(Uint32 flags)

Function Parameters

flags

subsystem initialization flags; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

#include "SDL.h"

int main(int argc, char* argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) {
        SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
        return 1;
    }

    /* ... */

    SDL_Quit();

    return 0;
}

Remarks

SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem() might be preferred.

The file I/O and threading subsystems are initialized by default. You must specifically initialize other subsystems if you use them in your application.

Logging works without initialization, too.

flags may be any of the following OR'd together:

SDL_INIT_TIMER

timer subsystem

SDL_INIT_AUDIO

audio subsystem

SDL_INIT_VIDEO

video subsystem; automatically initializes the events subsystem

SDL_INIT_JOYSTICK

joystick subsystem; automatically initializes the events subsystem

SDL_INIT_HAPTIC

haptic (force feedback) subsystem

SDL_INIT_GAMECONTROLLER

controller subsystem; automatically initializes the joystick subsystem

SDL_INIT_EVENTS

events subsystem

SDL_INIT_EVERYTHING

all of the above subsystems

SDL_INIT_NOPARACHUTE

compatibility; this flag is ignored

If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.


CategoryAPI, CategoryInit

None: SDL_Init (last edited 2017-04-08 21:22:04 by PhilippWiesemann)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit