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SDL_MouseButtonEvent

A structure that contains mouse button event information.

Data Fields

Uint32

type

the event type; SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP

Uint32

timestamp

timestamp of the event

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Uint8

button

the button that changed; see Remarks for details

Uint8

state

the state of the button; SDL_PRESSED or SDL_RELEASED

Uint8

clicks

1 for single-click, 2 for double-click, etc. (>= SDL 2.0.2)

Sint32

x

X coordinate, relative to window

Sint32

y

Y coordinate, relative to window

Code Examples

You can add your code example here

Remarks

SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported. You would access it through the event's button field.

An SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP event occurs whenever a user presses or releases a button on a mouse.

button may be one of:

SDL_BUTTON_LEFT

SDL_BUTTON_MIDDLE

SDL_BUTTON_RIGHT

SDL_BUTTON_X1

SDL_BUTTON_X2

which may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles SDL_TouchFingerEvent.


CategoryStruct, CategoryEvents

None: SDL_MouseButtonEvent (last edited 2014-01-18 19:23:56 by PhilippWiesemann)

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