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SDL_SetCursor

Use this function to set the active cursor.

Syntax

void SDL_SetCursor(SDL_Cursor* cursor)

Function Parameters

cursor

a cursor to make active; see Remarks for details

Code Examples

You can add your code example here

Remarks

This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.


CategoryAPI, CategoryMouse

None: SDL_SetCursor (last edited 2014-10-04 06:56:05 by RyanGordon)

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