Wiki Page Content

DRAFT

SDL_GameControllerEventState

Use this function to find the current state of, enable, or disable events dealing with Game Controllers. This will not disable Joystick events, which can also be fired by a controller (see SDL_JoystickEventState()).

Syntax

int SDL_GameControllerEventState(int state)

Function Parameters

state

can be one of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE

Note: You may use -1, 0, or 1 in place of SDL_QUERY, SDL_IGNORE, or SDL_ENABLE respectively.

Return Value

Returns the same value passed to the function, with exception to -1 (SDL_QUERY), which will return the current state.

Code Examples

printf("%i\n", SDL_GameControllerEventState(SDL_QUERY));  /* prints 1 */
printf("%i\n", SDL_GameControllerEventState(SDL_IGNORE)); /* prints 0 */
printf("%i\n", SDL_GameControllerEventState(SDL_QUERY));  /* prints 0 */

Remarks

If controller events are disabled, you must call SDL_GameControllerUpdate() yourself and check the state of the controller when you want controller information.

Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, and 1 will have any effect. Other numbers will just be returned.

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryGameController

None: SDL_GameControllerEventState (last edited 2016-04-10 22:22:27 by PhilippWiesemann)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit