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SDL_GameControllerGetBindForButton
Use this function to get the SDL joystick layer binding for this controller button mapping.
Contents
Syntax
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController*      gamecontroller,
                                                                SDL_GameControllerButton button)
Function Parameters
gamecontroller  | 
  a game controller  | 
button  | 
  a button enum value (one of the SDL_GameControllerButton values)  | 
Return Value
Returns a SDL_GameControllerButtonBind describing the bind.
 On failure (like the given Controller button doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE. 
Code Examples
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Remarks
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Version
This function is available since SDL 2.0.0.
Related Structures
