DRAFT |
SDL_GameControllerMapping
Use this function to get the current mapping of a Game Controller.
Contents
Syntax
char* SDL_GameControllerMapping(SDL_GameController* gamecontroller)
Function Parameters
gamecontroller |
the game controller you want to get the current mapping for |
Return Value
Returns a string that has the controller's mapping or NULL if no mapping is available; call SDL_GetError() for more information.
Code Examples
#include "SDL.h"
/* ... */
SDL_GameController *ctrl;
int i;
SDL_Init(SDL_INIT_GAMECONTROLLER);
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
char *mapping;
SDL_Log("Index \'%i\' is a compatible controller, named \'%s\'", i, SDL_GameControllerNameForIndex(i));
ctrl = SDL_GameControllerOpen(i);
mapping = SDL_GameControllerMapping(ctrl);
SDL_Log("Controller %i is mapped as \"%s\".", i, mapping);
SDL_free(mapping);
} else {
SDL_Log("Index \'%i\' is not a compatible controller.", i);
}
}
Remarks
The returned string must be freed with SDL_free().
More information about the mapping can be found on the page for SDL_GameControllerAddMapping().
Version
This function is available since SDL 2.0.0.