| DRAFT | 
SDL_GameControllerNameForIndex
Use this function to get the implementation dependent name for the game controller.
Contents
Syntax
const char* SDL_GameControllerNameForIndex(int joystick_index)
Function Parameters
| joystick_index | the device_index of a device, up to SDL_NumJoysticks() | 
Return Value
Returns the implementation dependent name for the game controller, or NULL if there is no name or the index is invalid.
Code Examples
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
    const char *name = SDL_GameControllerNameForIndex(i);
    if (name) {
        printf("Joystick %i has game controller name '%s'\n", i, name);
    } else {
        printf("Joystick %i has no game controller name.\n", i);
    }
}
Remarks
This function can be called before any controllers are opened.
joystick_index is the same as the device_index passed to SDL_JoystickOpen().
Version
This function is available since SDL 2.0.0.




