SDL_JoyButtonEvent
A structure that contains joystick button event information.
Contents
Data Fields
| Uint32 | type | the event type; SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP | 
| Uint32 | timestamp | timestamp of the event | 
| SDL_JoystickID | which | the instance id of the joystick that reported the event | 
| Uint8 | button | the index of the button that changed | 
| Uint8 | state | the state of the button; SDL_PRESSED or SDL_RELEASED | 
Code Examples
You can add your code example here
Remarks
SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported. You would access it through the event's jbutton field.
An SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs whenever a user presses or releases a button on a joystick.
Related Enumerations
Related Structures




