| DRAFT | 
SDL_PeepEvents
Use this function to check the event queue for messages and optionally return them.
Contents
Syntax
int SDL_PeepEvents(SDL_Event*      events,
                   int             numevents,
                   SDL_eventaction action,
                   Uint32          minType,
                   Uint32          maxType)
Function Parameters
| events | destination buffer for the retrieved events | 
| numevents | if action is SDL_ADDEVENT, the number of events to add back to the event queue; if action is SDL_PEEKEVENT or SDL_GETEVENT, the maximum number of events to retrieve | 
| action | action to take; see Remarks for details | 
| minType | minimum value of the event type to be considered; SDL_FIRSTEVENT is a safe choice | 
| maxType | maximum value of the event type to be considered; SDL_LASTEVENT is a safe choice | 
Return Value
Returns the number of events actually stored or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
Add a code example here.
Remarks
action may be any of the following:
| SDL_ADDEVENT | up to numevents events will be added to the back of the event queue | 
| SDL_PEEKEVENT | up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will not be removed from the queue | 
| SDL_GETEVENT | up to numevents events at the front of the event queue, within the specified minimum and maximum type, will be returned and will be removed from the queue | 
 This function is thread-safe.
 This function is thread-safe. 
You may have to call SDL_PumpEvents() before calling this function. Otherwise, the events may not be ready to be filtered when you call SDL_PeepEvents().




