SDL_PollEvent
Use this function to poll for currently pending events.
Contents
Syntax
int SDL_PollEvent(SDL_Event* event)
Function Parameters
event |
the SDL_Event structure to be filled with the next event from the queue, or NULL |
Return Value
Returns 1 if there is a pending event or 0 if there are none available.
Code Examples
while (1) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
/* handle your event here */
}
/* do some other stuff here -- draw your app, etc. */
}
Remarks
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event. The 1 returned refers to this event, immediately stored in the SDL Event structure -- not an event to follow.
If event is NULL, it simply returns 1 if there is an event in the queue, but will not remove it.
As this function implicitly calls SDL_PumpEvents(), you can only call this function in the thread that set the video mode.
SDL_PollEvent() is the favored way of receiving system events since it can be done from the main loop and does not suspend the main loop while waiting on an event to be posted.