SDL_RenderCopyEx
Use this function to copy a portion of the texture to the current rendering target, optionally rotating it by angle around the given center and also flipping it top-bottom and/or left-right.
Contents
Syntax
int SDL_RenderCopyEx(SDL_Renderer*          renderer,
                     SDL_Texture*           texture,
                     const SDL_Rect*        srcrect,
                     const SDL_Rect*        dstrect,
                     const double           angle,
                     const SDL_Point*       center,
                     const SDL_RendererFlip flip)
Function Parameters
renderer  | 
  the rendering context  | 
texture  | 
  the source texture; see Remarks for details  | 
srcrect  | 
  the source SDL_Rect structure or NULL for the entire texture  | 
dstrect  | 
  the destination SDL_Rect structure or NULL for the entire rendering target  | 
angle  | 
  an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction  | 
center  | 
  a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2)  | 
flip  | 
  a SDL_RendererFlip value stating which flipping actions should be performed on the texture  | 
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
