SDL_RenderDrawPoints
Use this function to draw multiple points on the current rendering target.
Contents
Syntax
int SDL_RenderDrawPoints(SDL_Renderer* renderer,
const SDL_Point* points,
int count)
Function Parameters
renderer |
the rendering context |
points |
an array of SDL_Point structures that represent the points to draw |
count |
the number of points to draw |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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