Wiki Page Content

SDL_WasInit

Use this function to get a mask of the specified subsystems which have previously been initialized.

Syntax

Uint32 SDL_WasInit(Uint32 flags)

Function Parameters

flags

any of the flags used by SDL_Init(); see Remarks for details

Return Value

If flags is 0 it returns a mask of all initialized subsystems, otherwise it returns the initialization status of the specified subsystems.

The return value does not include SDL_INIT_NOPARACHUTE.

Code Examples

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init = SDL_WasInit(SDL_INIT_EVERYTHING);

if (subsystem_init & SDL_INIT_VIDEO) {
    printf("Video is initialized.\n");
} else {
    printf("Video is not initialized.\n");
}

/* Just check for one specific subsystem */

if (SDL_WasInit(SDL_INIT_VIDEO) != 0) {
    printf("Video is initialized.\n");
} else {
    printf("Video is not initialized.\n");
}

/* Check for two subsystems */
Uint32 subsystem_mask = SDL_INIT_VIDEO | SDL_INIT_AUDIO;

if (SDL_WasInit(subsystem_mask) == subsystem_mask) {
    printf("Video and Audio initialized.\n");
} else {
    printf("Video and Audio not initialized.\n");
}

Remarks

These are the flags which may be passed to SDL_WasInit() and may be OR'd together to query multiple subsystems simultaneously.

SDL_INIT_TIMER

timer subsystem

SDL_INIT_AUDIO

audio subsystem

SDL_INIT_VIDEO

video subsystem; automatically initializes the events subsystem

SDL_INIT_JOYSTICK

joystick subsystem; automatically initializes the events subsystem

SDL_INIT_HAPTIC

haptic (force feedback) subsystem

SDL_INIT_GAMECONTROLLER

controller subsystem; automatically initializes the joystick subsystem

SDL_INIT_EVENTS

events subsystem

SDL_INIT_EVERYTHING

all of the above subsystems

SDL_INIT_NOPARACHUTE

compatibility; this flag is ignored


CategoryAPI, CategoryInit

None: SDL_WasInit (last edited 2016-05-14 22:29:46 by PhilippWiesemann)

Feedback
Please include your contact information if you'd like to receive a reply.
Submit