SDL_RenderDrawPoint
Use this function to draw a point on the current rendering target.
Contents
Syntax
int SDL_RenderDrawPoint(SDL_Renderer* renderer,
int x,
int y)
Function Parameters
renderer |
the rendering context |
x |
the x coordinate of the point |
y |
the y coordinate of the point |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, use SDL_RenderDrawPoints() instead.