SDL_RenderFillRect
Use this function to fill a rectangle on the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderFillRect(SDL_Renderer* renderer,
const SDL_Rect* rect)
Function Parameters
renderer |
the rendering context |
rect |
the SDL_Rect structure representing the rectangle to fill, or NULL for the entire rendering target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The current drawing color is set by SDL_SetRenderDrawColor(), and the color's alpha value is ignored unless blending is enabled with the appropriate call to SDL_SetRenderDrawBlendMode().